This is a little Actionscript 3.0 CustomComponent i build for Rehearsal
its Opensource. This is how you add it on Stage :> Feel free to extend the Scroll Up/Down Behaviour <
>> Get it here :ScrollReel
package {
/**
* @author matuser
*/
import flash.display.MovieClip;
import flash.events.*;
import caurina.transitions.*;
import fl.data.DataProvider;
import mat3d.yugopReel.ScrollReel;
import mat3d.yugopReel.model.events.*;
import mat3d.textarea.Area;
public class YugopReelSW extends MovieClip {
public var curTxt : String = new String();
public var xt : ScrollReel;
public var xxt : Area;
public function YugopReelSW() {
build();
}
public function build() {
stage.addEventListener(MouseEvent.MOUSE_MOVE, mouseMove)
xt = new mat3d.yugopReel.ScrollReel();
xt.name = "myScrollReel";
xt.Width = 2772;
xt.Height = 362;
xt.x = -924;
xt.y = 0;
xt.buttonHeight = 362;
xt.buttonWidth = 924;
xt.AutoScroll = false;
xt.ScrollInit = "_x";
xt.StepControl = false;
xt.StepBehaviour = "easeInOutCubic";
xt.ScrollTime = 2;
xt.FileType = "XML";
xt.File = "inhaltone.xml";
//xt.addEventListener(ScrollReelEvent.ON_MOVED, doTestCase);
//xt.addEventListener(ScrollReelEvent.ON_CLICKED, doTestCase);
xt.addEventListener(ScrollReelEvent.ON_START, doStart);
xt.alpha = 0;
addChild(xt);
/*
xxt = new mat3d.textarea.Area();
xxt.name = "myArea";
xxt.Width = 632;
xxt.Height = 150;
xxt.x = 420;
xxt.y = 150;
xxt.alpha = 100;
xxt.FileType = "XML";
xxt.File = "menuconfig.xml";
xxt.addEventListener("onInit", initialize);
xxt.addEventListener("onLink", linkId);
addChild(xxt);
setChildIndex(LeftBtn, numChildren - 1);
setChildIndex(RightBtn, numChildren - 1);
LeftBtn.addEventListener(MouseEvent.CLICK, doClick);
RightBtn.addEventListener(MouseEvent.CLICK, doClick);
LeftBtn.addEventListener(MouseEvent.ROLL_OVER, doRollOver);
RightBtn.addEventListener(MouseEvent.ROLL_OVER, doRollOver);
LeftBtn.addEventListener(MouseEvent.ROLL_OUT, doRollOut);
RightBtn.addEventListener(MouseEvent.ROLL_OUT, doRollOut);
*/
}
public function mouseMove(me : MouseEvent) : void {
//trace("MouseMove" + me.stageX + ">>" + me.stageY);
if(me.stageX< -50 || me.stageX > 964 || me.stageY < 0 || me.stageY > 362) {
xt.myModel.VIEW.isOver = false;
//trace(">>>outside");
} else {
xt.myModel.VIEW.isOver = true;
//trace(">>>inside");
}
}
public function doClick(me : MouseEvent) : void {
switch(me.target.name) {
case "LeftBtn":
//trace("LeftClick");
if(xt.myModel.VIEW.ismoving == true) {
} else {
xt.MoveRight();
}
break;
case "RightBtn":
//trace("RightClick");
if(xt.myModel.VIEW.ismoving == true) {
} else {
xt.MoveLeft();
}
break;
}
}
public function doRollOver(me : MouseEvent) : void {
switch(me.target.name) {
case "LeftBtn":
//xt.myModel.VIEW.isOver = true;
break;
case "RightBtn":
//xt.myModel.VIEW.isOver = true;
break;
}
}
public function doRollOut(me : MouseEvent) : void {
switch(me.target.name) {
case "LeftBtn":
//xt.myModel.VIEW.isOver = false;
break;
case "RightBtn":
//xt.myModel.VIEW.isOver = false;
break;
}
}
//import mat3d.Test;
//import nl.demonsters.debugger.MonsterDebugger;
//var debugger : MonsterDebugger;
//debugger = new MonsterDebugger(this);
//var curTxt = new String();
public function doStart($r : ScrollReelEvent) {
curTxt = $r.params.param2;
Tweener.addTween(xxt, {alpha:0, time:0.4, transition:"easeInOutQuart", delay:0, onComplete:txtAlp});
}
public function txtAlp() {
//trace(">>>txtAlphacallback<<<"+curTxt);
xxt.setText(curTxt);
Tweener.addTween(xxt, {alpha:1, time:0.3, transition:"easeInOutQuart", delay:0.8});
}
public function doTestCase($e : ScrollReelEvent) {
switch ($e.type) {
case "onClicked" :
trace("TYPE: " + $e.type);
break;
case "onMoved" :
trace("TYPE: " + $e.type);
break;
case "onStart" :
trace("TYPE: " + $e.type + ">>>" + $e.params.param2);
break;
}
//trace("TYPE: " + $e.type + "\nTARGET: " + $e.target + "\nFIRST CUSTOM PARAM: " + $e.params.param1 + "\nSECOND CUSTOM PARAM: " + $e.params.param2);
}
public function initialize(e : Event) {
//xxt.setText("<span class='secheadline'>Lipton Linea StyleStar>></span><p><br><br>Hierbei handelt es sich im ein kleines Gewinnspiel wo der Benutzer per Drap and Drop seine bevorzugten Items einsammeln kann das ganye Ketegorisiert sich nach <a href='event:link1'>Autos</a> , <a href='event:link2'>Schuhe</a> und <a href='event:link3'>Einrichtungsgegenstände</a>.Icons wurden von mir Gestalltet das Spiel von mir programmiert .<br>Technologien :<br><br>Flash<br>Xml<br>Php</p>");
}
public function linkId(e : Event) {
}
public function sronClicked(e : Event) {
trace(">>>" + e.target);
}
}
}


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